These replenish a single weapon's ammo instantly and fully, they can be seen in most stages. This item instantly and fully replenishes your health, quite simple. On contact, Reggae will teleport the player to a random player spawn point, steal their currently equipped weapon (as long as it's not a buster weapon or Time Stopper), providing it to the user. When Reggae targets another player, he will fly after them. Useful for escaping! Reggae Call A chaotic item that summons Reggae. This teleports you to your initial spawn point in the map. Beware, the projectiles can also harm you! Exit Unit This summons Treble, Bass's robotic wolf, who will stand on the spot and fire waves of bullets at your enemies. Just hope you don't get TangoRoll'd yourself if someone else uses it! Treble Sentry Who says cats are lazy? This summons Tango, Roll's lovable green feline, who curls up in a spike ball and tears random enemies to shreds. Hold the fire button to have it constantly attacking. Beat dashes straight where you're shooting at and pierces through enemies. This item will summon Beat on your sides, and it'll be happy to help you fragging your opponents by pecking them. As an added bonus, he has limited flight similar to the Rush Jet while being used, though for a much shorter time. Version 5 and earlier: Beat will save you from falling to your doom once and only once. With this in your possession, you can manually activate it to have Beat thrust you into the air and hover gently down. Light's portable suitcase robot, to walk to you and throw you any weapon in the game. On land, it will remain on stand by until the player dies or the match ends in some way. Rush Marine's timer only goes down when in water. When out of water, Rush Marine deactivates and the player can no longer fly. When in water, Rush Marine will allow for flight, just like Rush Jet. Rush Marine When used, Rush will activate immediately. In coding, it simply acts as giving the Flying power in Doom. Using another Rush Jet when one is being ridden will restart the flying timer. In addition to that, you're still able to change weapons, shoot at enemies from it, or use items when flying. It can be easily moved like in Mega Man 3. When riding him, it allows the player to fly at will. Rush appears right in front of the player. Two wires are received when this item is picked up. Whereas it's useful for getting some powerful weapons, it's also a great escape rope and rather unpredictable move. Taken from Mega Man 4, the Wire Adaptor is used vertically to hang on on a possible ceiling, and if it finds one, the user will be highly propelled, and land some feet forward. This is very useful for getting special items or just plain getting away. He'll highly propel the player, much higher than a normal jump. The trusty dog Rush appears in front of the player. Once Item-3 has reached the top of that wall, it will disappear after a few moments. Item-3 Introduced in version 6, it is a mobility tool that you can use to scale up a wall. Other players can steal Item-2 boards, so be careful. Unlike Item-1, when the player is on top of Item 2, it will activate and fly straight forward in an uncontrollable manner. When spawned, the board will sit around like Item-1. Item-2 Item-2 pick-ups provide two boards. The pick-up when taken respawns fairly quickly (about five seconds later !). Item-1 pick-ups provide three platforms that, when spawned, can be climbed in, through they don't rise upward, like in Mega Man 2. If energy is picked up on a buster weapon or a filled weapon, the energy will be given to the weapon with the lowest amount of energy. Support Items Energy Balancer Once picked up, buster weapons and weapons with filled ammo can pick up weapon energy. Be careful, though! If you die while carrying any items, you lose them completely! These items can be stored in the player's inventory and used at their leisure. In addition with V3, these capsules are now colored according to the player's current weapon color. The exact amount varies from weapon to weapon. Much like the Health Capsules, these restore a bit of whatever weapon you have equipped at the time. Touching a small one restores 15% of your health while a large one restores 40%. Scattered around levels, you'll find these simple-looking black-and-yellow items called Health Capsules. These items can't be stored and are used immediately on pick-up. Here's a list of the items with their effects. There is a large amount of items in the game, scattered throughout the stages, serving either healing, supporting, or boosting attack.
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